Post by guayo on Sept 9, 2020 15:26:24 GMT -5
Slaves to Armok:God of Blood Chapter II: Dwarf Fortress: Adventure Mode
^Theme Music^
DM NOTE: Originally created on 4chan's /qst/, might take some time to get used to back to forum mode.
>The Game
This quest will intend to simulate a single character in a DnD-like aspect, focusing on the world and experiences of Armok: God of Blood Chapter 2: Dwarf Fortress: Adventure Mode.
Things such as character sheets, item statistics and tracking of hunger will be transferred onto the responsibility of the DM, the player will experience actual dialogue and text-based descriptions of mood, needs, and conditions.
Alongside simplistic drawings, text and story elements will be a driving force behind the narrative of this game. There will be no specific goal, unless searched upon or imposed by the players themselves.
Audio, such as music and SFX may be provided during the game-play, it is highly recommended you partake in them to be further immersed.
In an effort to promote stability of choice, players will be able to suggest action and vote in favor of said action by replying & quoting to the post with the word: >vote .
Dice rolling will be used in areas such as attempted skill-use, attacks and so on, all using a d100 to simulate percentage scores. The DM will indicate when it is time to roll, or the player can ask to make one as a suggested action, if a skill a player requests is not found on the sheet, the DM will approximate it to the nearest one.
Creativity, story-telling and fun should be the principle of the game, so don't get hung up on trying to play the most optimal path and enjoy the adventure for what it is.
Obvious troll suggestions such as die, kill self and other attempts of pointlessly throwing away a character will be ignored.
This quest will intend to simulate a single character in a DnD-like aspect, focusing on the world and experiences of Armok: God of Blood Chapter 2: Dwarf Fortress: Adventure Mode.
Things such as character sheets, item statistics and tracking of hunger will be transferred onto the responsibility of the DM, the player will experience actual dialogue and text-based descriptions of mood, needs, and conditions.
Alongside simplistic drawings, text and story elements will be a driving force behind the narrative of this game. There will be no specific goal, unless searched upon or imposed by the players themselves.
Audio, such as music and SFX may be provided during the game-play, it is highly recommended you partake in them to be further immersed.
In an effort to promote stability of choice, players will be able to suggest action and vote in favor of said action by replying & quoting to the post with the word: >vote .
Dice rolling will be used in areas such as attempted skill-use, attacks and so on, all using a d100 to simulate percentage scores. The DM will indicate when it is time to roll, or the player can ask to make one as a suggested action, if a skill a player requests is not found on the sheet, the DM will approximate it to the nearest one.
Creativity, story-telling and fun should be the principle of the game, so don't get hung up on trying to play the most optimal path and enjoy the adventure for what it is.
Obvious troll suggestions such as die, kill self and other attempts of pointlessly throwing away a character will be ignored.
Dibs & timed related posts will have a maximum wait-period of 2 days.
Enjoy and suffer well.
Options:
[NEW GAME]
[LOAD GAME]
Options:
[NEW GAME]
[LOAD GAME]